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TUSKEN FACTION GUIDE
[from the Playing to Win Strategy Guide]

Best Figures:
Series 3 Tusken Warlord
Tusken Warlord
Mid Figures:
Series 3 Tusken Raider Series 3 Tusken Sniper
Tusken Raider
Tusken Sniper
Bottom Figures:
None
Overview:
     The Tuskens (better known as Sand People) are best known around my household for their unique war cry. In fact, that's my favorite thing about these guys! I'm sure if you close your eyes you can see that Tusken Raider screaming now as he stands over Luke and shakes his gaffi stick high above his head. Practice that crazy sound so you can imitate it to your opponent! Given their limited role in the Star Wars movies, it's interesting to me that they got a faction before the Gungans or the Ewoks.

     This team consists of only three figures which obviously limits your options. Their Special Powers are such that they could make a decent team. The real problem is that two of the three figures are small base figures, making them very easy to pick off. Those Tuskens won't last long unless there are a lot of them together in a tight defensive formation.

Strikers:
     The Tusken Raiders had some real potential, but Hasbro completely ruined it by giving them 8 speed. What is the reasoning behind that?? At least make it ten! You combine that with their small base and they're lucky if they even get to the battle.

Launchers:
     Given the fact that he's a ten point figure, the Tusken Sniper is about what you'd expect. He holds his gun like the Wookiee Scout, and that makes him an easy target if his gun is empty. With a loaded gun he can form a tripod which can help out his defense. But even with the tripod in place, the Tusken Sniper is pretty easy to take down.

Other:
     The Tusken Warlord gets his own category, and I'm again confused as to what the logic was behind this figure. Is the prod attack really worth it? When used correctly, he's guaranteed to get one kill. However, he'll never get multiple kills, and I don't understand why he only has ten speed. He has a good Recover power, and that makes me scratch my head as well. I really don't see why any Tusken would deserve the best Special Power in the game... and he gets the fifth highest ratio to boot!

Special Powers:
     As I just stated, the Warlord has a good Recover power (58%), activating as long as there's another Tusken left on your team. The Tusken Raider has an Attackback (15%) for any Tusken, which could certainly be beneficial for any one of the three figures on the team. The Tusken Sniper has a Rally (15%) for any of your defeated Tuskens. For only having three figures (and two of those being 10 pointers), those are respectable Special Powers.

Effects:
     The Tuskens don't have any of their own Effects figures, but they could benefit mildly from R2-Q5, allowing a Tusken Raider to move 16 tix.

Other Figures:
     S2 Starter Kenobi or Armored Vader are almost a must on this team, as the only Striker is limited with his 8 speed. Series 2 Boba Fett could jump right into this group, because the Tusken Sniper is a Specialist and would support Fett's Capture power. When you bring these figures into the team, the Tuskens are relegated to the role of support figures.

Suggested Teams:
100 Points:
(60) 2x Tusken Warlord
(20) 2x Tusken Sniper
(20) 2x Tusken Raider

100 Points:
(60) 6x Tusken Raider
(40) 4x Tusken Sniper

200 Points:
(60) 2x S2 Starter Kenobi
(30) 1x S2 Boba Fett
(60) 2x Tusken Warlord
(30) 5x Tusken Sniper
(20) 2x Tusken Raider
   

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